---mapscriptdata[0] ��¼���������Ƿ���ˢ������ ---mapscriptdata[1] ��¼��һ��boss��id ---mapscriptdata[2] ��¼�ڼ������� ---mapscriptdata[3] ��¼boss1�Ƿ�ɱ�� ---mapscriptdata[11] --��¼�����Ƿ����� ---mapscriptdata[12] --��¼�����Ƿ����� ---mapscriptdata[13] --��¼���boss�Ƿ����� ---mapscriptdata[14] --��¼ڤ��boss�Ƿ����� function c3040250_OnEnterCombat(MapID, InstanceID, CreatureID) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --ͬ����޸���ΧΪ40�����ӣ��߶�Ϊ20���з����� g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040250, 2, "c3040250_OnEnterCombat") function c3040250_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) --cre.MonsterSay(MapID, InstanceID, TargetID, 10029) local temp = map.GetMapScriptData(MapID,InstanceID,1,14) if(temp == 1) then local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100175) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) local baozang = map.MapCreateCreature(MapID, InstanceID, 6011031, 399, 1151, 903) map.MapCreateCreature(MapID, InstanceID, 6011032, 399, 1151, 894) map.OpenCloseDoor(MapID, InstanceID, 889, 1) map.OpenCloseDoor(MapID, InstanceID, 890, 1) table.insert(tianjiebaozang, baozang) else local mingjieBOss = map.GetMapScriptData(MapID,InstanceID,1,24) unit.CancelBuff(MapID, InstanceID, mingjieBOss, 5942601) unit.AddBuff(MapID, InstanceID, mingjieBOss,5942301,mingjieBOss) end map.SetMapScriptData(MapID,InstanceID,1,13,1) map.SetMapScriptData(MapID,InstanceID,1,23,0) end aux.RegisterCreatureEvent(3040250, 4, "c3040250_OnDie") function c3040250_On_Leave_Combat(MapID, InstanceID, CreatureID) local tianjieBOss = map.GetMapScriptData(MapID,InstanceID,1,23) unit.AddBuff(MapID, InstanceID, tianjieBOss,5942501,tianjieBOss) unit.CancelBuff(MapID, InstanceID, tianjieBOss, 5942301) end aux.RegisterCreatureEvent(3040250, 3, "c3040250_On_Leave_Combat")