---mapscriptdata[0] 记录进副本后是否已刷出怪物 ---mapscriptdata[1] 记录第一个boss的id ---mapscriptdata[2] 记录第几波怪物 ---mapscriptdata[3] 记录boss1是否被杀死 function c3040232_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10027) --什么人闯入了王宫,得先过我这一关 local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040232, 2, "c3040232_OnEnterCombat") function c3040232_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) cre.MonsterSay(MapID, InstanceID, TargetID, 10029) local temp = map.GetMapScriptData(MapID,InstanceID,1,12) if(temp == 1) then local tianjieBOss = map.MapCreateCreature(MapID, InstanceID, 3040250, 349, 1151, 855) local mingjieBOss = map.MapCreateCreature(MapID, InstanceID, 3040251, 330, 1151, 855) map.SetMapScriptData(MapID,InstanceID,1,23,tianjieBOss) map.SetMapScriptData(MapID,InstanceID,1,24,mingjieBOss) end map.OpenCloseDoor(MapID, InstanceID, 879, 1) map.SetMapScriptData(MapID,InstanceID,1,11,1) end aux.RegisterCreatureEvent(3040232, 4, "c3040232_OnDie")