---mapscriptdata[0] 记录进副本后是否已刷出怪物 ---mapscriptdata[1] 记录第一个boss的id ---mapscriptdata[2] 记录第几波怪物 ---mapscriptdata[3] 记录boss1是否被杀死 function c3040200_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10110) --什么人闯入了王宫,得先过我这一关 local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040200, 2, "c3040200_OnEnterCombat") function c3040200_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) cre.MonsterSay(MapID, InstanceID, TargetID, 10111) map.OpenCloseDoor(MapID, InstanceID, 872, 1) --map.OpenCloseDoor(MapID, InstanceID, 879, 1) end aux.RegisterCreatureEvent(3040200, 4, "c3040200_OnDie")