----scriptdata[0]标记进副本是否刷怪 ----scriptdata[1]标记召唤术到第几级了 ----scriptdata[2]标记3040141是否死亡 ----scriptdata[3]标记3040143是否死亡 ----scriptdata[4]标记3040150是否死亡 ----scriptdata[5]标记3040151是否死亡 ----scriptdata[6]记录3040152的ID ----scriptdata[7]标记3040164是否死亡 ----scriptdata[8]标记3040165是否死亡 ----scriptdata[9]标记3040166是否死亡 ----scriptdata[10]标记是否刷过宝箱 function c3040153_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, TargetID, 10106) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040153, 2, "c3040153_OnEnterCombat") function c3040153_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) cre.MonsterSay(MapID, InstanceID, TargetID, 10107) local baoxiang = map.GetMapScriptData(MapID, InstanceID, 1,10) if baoxiang ==0 then map.MapCreateCreature(MapID, InstanceID, 6010034, 476, 5664, 1790) --map.MapCreateCreature(MapID, InstanceID, 6010039, 501, 5664, 1790) map.SetMapScriptData(MapID, InstanceID, 1,10,1) end local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100117) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) if role.GetTrialState(RoleID, 8023) == 1 then role.SetTrialCompleteNum(RoleID, 8023, role.GetTrialCompleteNum(RoleID,8023) + 1) end if role.GetTrialState(RoleID, 8023) == 1 and role.GetTrialCompleteNum(RoleID,8023) >= Trail_maxnum[8023] then role.TrialComplete(RoleID,8023) end local RoleTbl = map.GetMapAllRoleID(MapID, InstanceID) for u,v in pairs(RoleTbl) do if role.GetBagFreeSize(v) > 0 and math.random(100) > 70 then role.AddRoleItem(MapID, InstanceID, v, 4820022, 1, 1, 8, 420) end end end aux.RegisterCreatureEvent(3040153, 4, "c3040153_OnDie")