----scriptdata[0]标记进副本是否刷怪 ----scriptdata[1]标记召唤术到第几级了 ----scriptdata[2]标记3040141是否死亡 ----scriptdata[3]标记3040143是否死亡 ----scriptdata[4]标记3040150是否死亡 ----scriptdata[5]标记3040151是否死亡 ----scriptdata[6]记录3040152的ID ----scriptdata[7]标记3040164是否死亡 ----scriptdata[8]标记3040165是否死亡 ----scriptdata[9]标记3040166是否死亡 ----scriptdata[10]标记是否刷过宝箱 function c3040142_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10091) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040142, 2, "c3040142_OnEnterCombat") function s5933201_Cast(MapID, InstanceID, SkillID, OwnerID) --cre.MonsterSay(MapID, InstanceID, OwnerID, 10038) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, OwnerID) local indexbuffId = math.random(1,4) if indexbuffId == 1 then unit.AddBuff(MapID, InstanceID,TargetID,5933201,OwnerID) elseif indexbuffId == 2 then unit.AddBuff(MapID, InstanceID,TargetID,5933401,OwnerID) elseif indexbuffId == 3 then unit.AddBuff(MapID, InstanceID,TargetID,5933501,OwnerID) else unit.AddBuff(MapID, InstanceID,TargetID,5933301,OwnerID) end end aux.RegisterSkillEvent(5933201, 1, "s5933201_Cast") function c3040142_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) cre.MonsterSay(MapID, InstanceID, TargetID, 10092) map.OpenCloseDoor(MapID, InstanceID, 2219, 1) map.MapCreateCreature(MapID, InstanceID, 3040141, 149, 3840, 897) map.MapCreateCreature(MapID, InstanceID, 3040143, 749, 3840, 1116) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100112) --门打开 msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) end aux.RegisterCreatureEvent(3040142, 4, "c3040142_OnDie")