----scriptdata[0]标记进副本是否刷怪 ----scriptdata[1]标记召唤术到第几级了 ----scriptdata[2]标记3040141是否死亡 ----scriptdata[3]标记3040143是否死亡 ----scriptdata[4]标记3040150是否死亡 ----scriptdata[5]标记3040151是否死亡 ----scriptdata[6]记录3040152的ID ----scriptdata[7]标记3040164是否死亡 ----scriptdata[8]标记3040165是否死亡 ----scriptdata[9]标记3040166是否死亡 ----scriptdata[10]标记是否刷过宝箱 function c3040141_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10093) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040141, 2, "c3040141_OnEnterCombat") function c3040141_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) --cre.MonsterSay(MapID, InstanceID, TargetID, 10094) local creisdead = map.GetMapScriptData(MapID,InstanceID,1,3) map.SetMapScriptData(MapID,InstanceID,1,2,1) if creisdead == 1 then map.OpenCloseDoor(MapID, InstanceID, 2213, 1) map.MapCreateCreature(MapID, InstanceID, 3040150, 258, 3840, 1503) map.MapCreateCreature(MapID, InstanceID, 3040151, 908, 3840, 1372) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100114) --门打开 msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) else local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100113) --门未打开 msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) end end aux.RegisterCreatureEvent(3040141, 4, "c3040141_OnDie")