---[0]记录是否刷出地物 ---[1]381, 15076, 235坐标的地物 517 ---[2]393, 15076, 235坐标的地物 518 ---[3]405, 15076, 235坐标的地物 519 ---[4]381, 15076, 247坐标的地物 520 ---[5]393, 15076, 247坐标的地物 521 ---[6]405, 15076, 247坐标的地物 522 ---[7]381, 15076, 259坐标的地物 523 ---[8]393, 15076, 259坐标的地物 524 ---[9]405, 15076, 259坐标的地物 525 --[10]按位记录1至9坐标的地物状态,1表示有buff 0表示无buff --[11]记录因踩点刷出怪物的数量,上限60 --[12]记录是否解除机关 --[13]记录是否刷出老一3040103 --[14]记录老一3040103死亡与否 --[15]记录老二3040108死亡与否 --[16]记录老三3040109死亡与否 --[17]记录老四3040116死亡与否 --[18]记录老四3040119死亡与否 function c3040116_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10079) end aux.RegisterCreatureEvent(3040116, 2, "c3040116_OnEnterCombat") aux.RegisterCreatureEvent(3040516, 2, "c3040116_OnEnterCombat") aux.RegisterCreatureEvent(3040546, 2, "c3040116_OnEnterCombat") function c3040116_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) local Hardness = map.GetMapScriptData(MapID, InstanceID, 1, 39) local Asura = {3040119, 3040519, 3040549} local a = map.GetMapScriptData(MapID,InstanceID,1,0) cre.MonsterSay(MapID, InstanceID, TargetID, 10080) local bsmallchest = map.GetMapScriptData(MapID,InstanceID,1,17) map.SetMapScriptData(MapID,InstanceID,1,17,1) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100096) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) if bsmallchest == 0 then map.MapCreateCreature(MapID, InstanceID, Asura[Hardness], 390, 15984, 99) map.MapCreateCreature(MapID, InstanceID, 6010038, 394, 15057, 279) end if a==0 then map.MapCreateCreature(MapID, InstanceID, 5010030, 395, 15076, 274) ---刷出说明NPC map.SetMapScriptData(MapID,InstanceID,1,0,1) local triggle={} triggle[1] = map.MapCreateCreature(MapID, InstanceID, 6010046, 381, 15076, 235) triggle[2] = map.MapCreateCreature(MapID, InstanceID, 6010046, 393, 15076, 235) triggle[3] = map.MapCreateCreature(MapID, InstanceID, 6010046, 405, 15076, 235) triggle[4] = map.MapCreateCreature(MapID, InstanceID, 6010046, 381, 15076, 247) triggle[5] = map.MapCreateCreature(MapID, InstanceID, 6010046, 393, 15076, 247) triggle[6] = map.MapCreateCreature(MapID, InstanceID, 6010046, 405, 15076, 247) triggle[7] = map.MapCreateCreature(MapID, InstanceID, 6010046, 381, 15076, 259) triggle[8] = map.MapCreateCreature(MapID, InstanceID, 6010046, 393, 15076, 259) triggle[9] = map.MapCreateCreature(MapID, InstanceID, 6010046, 405, 15076, 259) map.SetMapScriptData(MapID,InstanceID,1,1,triggle[1]) map.SetMapScriptData(MapID,InstanceID,1,2,triggle[2]) map.SetMapScriptData(MapID,InstanceID,1,3,triggle[3]) map.SetMapScriptData(MapID,InstanceID,1,4,triggle[4]) map.SetMapScriptData(MapID,InstanceID,1,5,triggle[5]) map.SetMapScriptData(MapID,InstanceID,1,6,triggle[6]) map.SetMapScriptData(MapID,InstanceID,1,7,triggle[7]) map.SetMapScriptData(MapID,InstanceID,1,8,triggle[8]) map.SetMapScriptData(MapID,InstanceID,1,9,triggle[9]) for i=1,9 do local rand_state=math.random(1,2) if rand_state==1 then unit.AddBuff(MapID,InstanceID,triggle[i],5055801,triggle[i]) local status=map.GetMapScriptData(MapID,InstanceID,1,10) map.SetMapScriptData(MapID,InstanceID,1,10,status+math.pow(2,i-1)) end end local objtarget = map.GetMapScriptData(MapID,InstanceID,1,10) if objtarget == 0 then local MsgID = msg.BeginMsgEvent() --msg.AddMsgEvent(MsgID, 102, 100080) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) map.OpenCloseDoor(MapID, InstanceID, 441, 1) map.SetMapScriptData(MapID,InstanceID,1,12,1) end end end aux.RegisterCreatureEvent(3040116, 4, "c3040116_OnDie") aux.RegisterCreatureEvent(3040516, 4, "c3040116_OnDie") aux.RegisterCreatureEvent(3040546, 4, "c3040116_OnDie")