----scriptdata[0]��ǽ������Ƿ�ˢ�� ----scriptdata[1]���3040075 ----scriptdata[2]���3040076 ----scriptdata[3]���3040077 ----scriptdata[4]���3040078 ----scriptdata[5]���3040086 function c3040086_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10065) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --ͬ����޸���ΧΪ40�����ӣ��߶�Ϊ20���з����� g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040086, 2, "c3040086_OnEnterCombat") aux.RegisterCreatureEvent(9010501, 2, "c3040086_OnEnterCombat") aux.RegisterCreatureEvent(9010523, 2, "c3040086_OnEnterCombat") aux.RegisterCreatureEvent(9010502, 2, "c3040086_OnEnterCombat") aux.RegisterCreatureEvent(9010524, 2, "c3040086_OnEnterCombat") function c3040086_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) -- If there are multiple 3040086 on the map, spawn the assassin only once. -- scriptdata[5] is used as the "3040086 killed" flag for this stage. if map.GetMapScriptData(MapID, InstanceID, 1, 5) == 1 then return end cre.MonsterSay(MapID, InstanceID, TargetID, 10040) map.SetMapScriptData(MapID, InstanceID, 1, 5, 1) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100087) --3040086���� msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) --ˢ��3040087 local Stanika = {3040087, 9010505, 9010527} local Hardness = map.GetMapScriptData(MapID, InstanceID, 1, 39) map.MapCreateCreature(MapID, InstanceID, Stanika[Hardness], 422, 11166, 380) end aux.RegisterCreatureEvent(3040086, 4, "c3040086_OnDie") aux.RegisterCreatureEvent(9010501, 4, "c3040086_OnDie") aux.RegisterCreatureEvent(9010523, 4, "c3040086_OnDie") aux.RegisterCreatureEvent(9010502, 4, "c3040086_OnDie") aux.RegisterCreatureEvent(9010524, 4, "c3040086_OnDie")