----scriptdata[0]标记进副本是否刷怪 ----scriptdata[1]标记3040075 ----scriptdata[2]标记3040076 ----scriptdata[3]标记3040077 ----scriptdata[4]标记3040078 function c3040076_OnEnterCombat(MapID, InstanceID, CreatureID) --cre.MonsterSay(MapID, InstanceID, CreatureID, 10025) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040076, 2, "c3040076_OnEnterCombat") aux.RegisterCreatureEvent(9010493, 2, "c3040076_OnEnterCombat") aux.RegisterCreatureEvent(9010515, 2, "c3040076_OnEnterCombat") function c3040076_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) cre.MonsterSay(MapID, InstanceID, TargetID, 10064) local a = math.random(1,100) if a>50 then local WoodElemental = {3040091, 9010503, 9010525} local Hardness = map.GetMapScriptData(MapID, InstanceID, 1, 39) local x,y,z=unit.GetPosition(MapID, InstanceID,TargetID) map.MapCreateCreature(MapID, InstanceID, WoodElemental[Hardness], x, y, z) map.MapCreateCreature(MapID, InstanceID, WoodElemental[Hardness], x, y, z) map.MapCreateCreature(MapID, InstanceID, WoodElemental[Hardness], x, y, z) end map.SetMapScriptData(MapID, InstanceID, 1, 2, 1) local bossdeath_1=map.GetMapScriptData(MapID,InstanceID,1,1) local bossdeath_3=map.GetMapScriptData(MapID,InstanceID,1,3) local bossdeath_4=map.GetMapScriptData(MapID,InstanceID,1,4) if bossdeath_2 == 1 and bossdeath_3 == 1 and bossdeath_4 == 1 then map.OpenCloseDoor(MapID, InstanceID, 4588, 1) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100086) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) else local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100085) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) end end aux.RegisterCreatureEvent(3040076, 4, "c3040076_OnDie") aux.RegisterCreatureEvent(9010493, 4, "c3040076_OnDie") aux.RegisterCreatureEvent(9010515, 4, "c3040076_OnDie")