----scriptdata[0]标记进副本是否刷怪 ----scriptdata[1]标记进副本是否刷怪 ----scriptdata[2]标记进副本是否刷怪 ----scriptdata[3]标记进副本是否刷怪 function c3040075_OnEnterCombat(MapID, InstanceID, CreatureID) --cre.MonsterSay(MapID, InstanceID, CreatureID, 10025) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040075, 2, "c3040075_OnEnterCombat") aux.RegisterCreatureEvent(9010491, 2, "c3040075_OnEnterCombat") aux.RegisterCreatureEvent(9010513, 2, "c3040075_OnEnterCombat") function c3040075_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) cre.MonsterSay(MapID, InstanceID, TargetID, 10064) local a = math.random(1,100) if a>50 then local FireElemental = {3040090, 9010530, 9010531} local Hardness = map.GetMapScriptData(MapID, InstanceID, 1, 39) local x,y,z=unit.GetPosition(MapID, InstanceID,TargetID) map.MapCreateCreature(MapID, InstanceID, FireElemental[Hardness], x, y, z) map.MapCreateCreature(MapID, InstanceID, FireElemental[Hardness], x, y, z) map.MapCreateCreature(MapID, InstanceID, FireElemental[Hardness], x, y, z) end map.SetMapScriptData(MapID, InstanceID, 1, 1, 1) local bossdeath_2=map.GetMapScriptData(MapID,InstanceID,1,2) local bossdeath_3=map.GetMapScriptData(MapID,InstanceID,1,3) local bossdeath_4=map.GetMapScriptData(MapID,InstanceID,1,4) if bossdeath_2 == 1 and bossdeath_3 == 1 and bossdeath_4 == 1 then map.OpenCloseDoor(MapID, InstanceID, 4588, 1) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100086) --门打开 msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) else local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100085) --门不开 msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) end end aux.RegisterCreatureEvent(3040075, 4, "c3040075_OnDie") aux.RegisterCreatureEvent(9010491, 4, "c3040075_OnDie") aux.RegisterCreatureEvent(9010513, 4, "c3040075_OnDie")