--east function s5941801_Cast(MapID, InstanceID, SkillID, OwnerID) local x, y ,z = unit.GetPosition(MapID, InstanceID, OwnerID) local cid1 = map.MapCreateColCreature(MapID, InstanceID, 3040388, x+2, y, z-2, 1) local cid2 = map.MapCreateColCreature(MapID, InstanceID, 3040389, x-2, y, z+2, 1) local tarid = cre.GetCreatureCurTargetID(MapID, InstanceID, OwnerID) cre.AddEnmity(MapID, InstanceID, cid1, tarid, 2) cre.AddEnmity(MapID, InstanceID, cid2, tarid, 2) --[[ local curRoles = {} curRoles = cre.GetAroundRole(MapID, InstanceID, OwnerID, 100000, 100000) cre.AddEnmity(MapID, InstanceID, cid1, curRoles[math.random(1,#curRoles)], 5) cre.AddEnmity(MapID, InstanceID, cid2, curRoles[math.random(1,#curRoles)], 5) --]] end aux.RegisterSkillEvent(5941801, 1, "s5941801_Cast") --[[ function c3040388On_Disappear(MapID, InstanceID, TargetID, TargetTypeID) local x, y ,z = unit.GetPosition(MapID, InstanceID, TargetID) map.MapCreateColCreature(MapID, InstanceID, 5600085, x, y, z, 1) end aux.RegisterCreatureEvent(3040388, 13, "c3040388On_Disappear") function c3040388On_Die(MapID, InstanceID, CreatureID, CreatureTypeID, KillerID) local x, y ,z = unit.GetPosition(MapID, InstanceID, CreatureID) map.MapCreateColCreature(MapID, InstanceID, 5600085, x, y, z, 1) end aux.RegisterCreatureEvent(3040388, 4, "c3040388On_Die") function c3040389On_Disappear(MapID, InstanceID, TargetID, TargetTypeID) local x, y ,z = unit.GetPosition(MapID, InstanceID, TargetID) map.MapCreateColCreature(MapID, InstanceID, 5600087, x, y, z, 1) end aux.RegisterCreatureEvent(3040389, 13, "c3040389On_Disappear") function c3040389On_Die(MapID, InstanceID, CreatureID, CreatureTypeID, KillerID) local x, y ,z = unit.GetPosition(MapID, InstanceID, CreatureID) map.MapCreateColCreature(MapID, InstanceID, 5600087, x, y, z, 1) end aux.RegisterCreatureEvent(3040389, 4, "c3040389On_Die") --]] --ÍÑÕ½¼Óbuff function c3040379_On_Leave_Combat(MapID, InstanceID, CreatureID) unit.AddBuff(MapID, InstanceID, CreatureID, 6105801, CreatureID) end aux.RegisterCreatureEvent(3040379, 3, "c3040379_On_Leave_Combat") function c3040379On_Die(MapID, InstanceID, CreatureID, CreatureTypeID, KillerID) SQ_boss4 = 1 end aux.RegisterCreatureEvent(3040379, 4, "c3040379On_Die")