<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<root>
	<!--
		Отдельная система обучения/усиления снаряжения:
		- TrainLevel: сколько EXP нужно, чтобы поднять следующий уровень (1..100)
		- TrainRule: какой бонус-стат получает предмет по своему ItemType (оружие/броня/бижа)
	-->

	<!-- Таблица EXP на уровни (NeedExp = EXP для перехода с уровня N на N+1) -->
	<TrainLevel id="1" NeedExp="5"/>
	<TrainLevel id="2" NeedExp="5"/>
	<TrainLevel id="3" NeedExp="5"/>
	<TrainLevel id="4" NeedExp="5"/>
	<TrainLevel id="5" NeedExp="5"/>
	<TrainLevel id="6" NeedExp="5"/>
	<TrainLevel id="7" NeedExp="5"/>
	<TrainLevel id="8" NeedExp="5"/>
	<TrainLevel id="9" NeedExp="5"/>
	<TrainLevel id="10" NeedExp="5"/>
	<TrainLevel id="11" NeedExp="5"/>
	<TrainLevel id="12" NeedExp="5"/>
	<TrainLevel id="13" NeedExp="5"/>
	<TrainLevel id="14" NeedExp="5"/>
	<TrainLevel id="15" NeedExp="5"/>
	<TrainLevel id="16" NeedExp="5"/>
	<TrainLevel id="17" NeedExp="5"/>
	<TrainLevel id="18" NeedExp="5"/>
	<TrainLevel id="19" NeedExp="5"/>
	<TrainLevel id="20" NeedExp="5"/>
	<TrainLevel id="21" NeedExp="5"/>
	<TrainLevel id="22" NeedExp="5"/>
	<TrainLevel id="23" NeedExp="5"/>
	<TrainLevel id="24" NeedExp="5"/>
	<TrainLevel id="25" NeedExp="5"/>
	<TrainLevel id="26" NeedExp="5"/>
	<TrainLevel id="27" NeedExp="5"/>
	<TrainLevel id="28" NeedExp="5"/>
	<TrainLevel id="29" NeedExp="5"/>
	<TrainLevel id="30" NeedExp="5"/>
	<TrainLevel id="31" NeedExp="5"/>
	<TrainLevel id="32" NeedExp="5"/>
	<TrainLevel id="33" NeedExp="5"/>
	<TrainLevel id="34" NeedExp="5"/>
	<TrainLevel id="35" NeedExp="5"/>
	<TrainLevel id="36" NeedExp="5"/>
	<TrainLevel id="37" NeedExp="5"/>
	<TrainLevel id="38" NeedExp="5"/>
	<TrainLevel id="39" NeedExp="5"/>
	<TrainLevel id="40" NeedExp="5"/>
	<TrainLevel id="41" NeedExp="5"/>
	<TrainLevel id="42" NeedExp="5"/>
	<TrainLevel id="43" NeedExp="5"/>
	<TrainLevel id="44" NeedExp="5"/>
	<TrainLevel id="45" NeedExp="5"/>
	<TrainLevel id="46" NeedExp="5"/>
	<TrainLevel id="47" NeedExp="5"/>
	<TrainLevel id="48" NeedExp="5"/>
	<TrainLevel id="49" NeedExp="5"/>
	<TrainLevel id="50" NeedExp="5"/>
	<TrainLevel id="51" NeedExp="5"/>
	<TrainLevel id="52" NeedExp="5"/>
	<TrainLevel id="53" NeedExp="5"/>
	<TrainLevel id="54" NeedExp="5"/>
	<TrainLevel id="55" NeedExp="5"/>
	<TrainLevel id="56" NeedExp="5"/>
	<TrainLevel id="57" NeedExp="5"/>
	<TrainLevel id="58" NeedExp="5"/>
	<TrainLevel id="59" NeedExp="5"/>
	<TrainLevel id="60" NeedExp="5"/>
	<TrainLevel id="61" NeedExp="5"/>
	<TrainLevel id="62" NeedExp="5"/>
	<TrainLevel id="63" NeedExp="5"/>
	<TrainLevel id="64" NeedExp="5"/>
	<TrainLevel id="65" NeedExp="5"/>
	<TrainLevel id="66" NeedExp="5"/>
	<TrainLevel id="67" NeedExp="5"/>
	<TrainLevel id="68" NeedExp="5"/>
	<TrainLevel id="69" NeedExp="5"/>
	<TrainLevel id="70" NeedExp="5"/>
	<TrainLevel id="71" NeedExp="5"/>
	<TrainLevel id="72" NeedExp="5"/>
	<TrainLevel id="73" NeedExp="5"/>
	<TrainLevel id="74" NeedExp="5"/>
	<TrainLevel id="75" NeedExp="5"/>
	<TrainLevel id="76" NeedExp="5"/>
	<TrainLevel id="77" NeedExp="5"/>
	<TrainLevel id="78" NeedExp="5"/>
	<TrainLevel id="79" NeedExp="5"/>
	<TrainLevel id="80" NeedExp="5"/>
	<TrainLevel id="81" NeedExp="5"/>
	<TrainLevel id="82" NeedExp="5"/>
	<TrainLevel id="83" NeedExp="5"/>
	<TrainLevel id="84" NeedExp="5"/>
	<TrainLevel id="85" NeedExp="5"/>
	<TrainLevel id="86" NeedExp="5"/>
	<TrainLevel id="87" NeedExp="5"/>
	<TrainLevel id="88" NeedExp="5"/>
	<TrainLevel id="89" NeedExp="5"/>
	<TrainLevel id="90" NeedExp="5"/>
	<TrainLevel id="91" NeedExp="5"/>
	<TrainLevel id="92" NeedExp="5"/>
	<TrainLevel id="93" NeedExp="5"/>
	<TrainLevel id="94" NeedExp="5"/>
	<TrainLevel id="95" NeedExp="5"/>
	<TrainLevel id="96" NeedExp="5"/>
	<TrainLevel id="97" NeedExp="5"/>
	<TrainLevel id="98" NeedExp="5"/>
	<TrainLevel id="99" NeedExp="5"/>
	<TrainLevel id="100" NeedExp="5"/>

	<!-- Правила бонуса по типу предмета (ItemType из ItemDefine.h) -->
	<!-- Оружие (EIT_Weapon = 7): бонус к физ. атаке (ERA_ExAttack = 12) -->
	<TrainRule id="1001" ItemType="7" Att="12" PerLevel="55"/>
	<!-- Тканевая броня (EIT_ClothArmor = 8): бонус к броне (ERA_Armor = 35) -->
	<TrainRule id="1002" ItemType="8" Att="35" PerLevel="2"/>
	<!-- Бижутерия (EIT_Decoration = 9): бонус к HP (ERA_MaxHP = 8) -->
	<TrainRule id="1003" ItemType="9" Att="8" PerLevel="15"/>
	<!-- Тяжёлая броня (EIT_Armor = 11): бонус к броне (ERA_Armor = 35) -->
	<TrainRule id="1004" ItemType="11" Att="35" PerLevel="2"/>
</root>

